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CURRENT PROJECT

THE EVERNEATH TUNNELS
Project: Personal Project
Software Used: Blender, ZBrush, Substance Designer, Unreal Engine 4, Megascans

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This project started with an environment art mentorship via Limit Break. I'm visualising my interpretation of an environment called 'The Tunnels' from my favourite book 'Everneath' by Brodi Ashton. The aim of this project is to create more environment art and learn Unreal Engine better - learn how to create VFX, atmospheric lighting and subtle animation in engine.

So far I've sculpted cave wall modular pieces, made the material and VFX in one shader, set dressed, lighting and some post processing.

 

Next steps are to model, texture, rig and animate the next main feature in Blender ready to bake and import into the scene. I will also be adding some extra VFX.

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