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Hello,

I'm Paris, a CG Generalist with experience across VFX, animation, television, immersive media and gaming industries.

I have successfully contributed to various projects for clients such as Meta and National Geographic (Disney).

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About

Short version:
A CG generalist spanning film, XR, mobile gaming, museum collaboration and interactive media, with experience on notable projects such as National Geographic's Emmy-nominated Titanic: The Digital Resurrection and Meta's David Attenborough's Conquest of the Skies for VR.

Long version:
I’m a CG generalist with a keen bias towards 3D art, drawn to the unique storytelling capabilities that CGI can achieve and the potential of new emerging creative technologies. That interest has allowed me to gain experiences across different industries across my career.

My experience spans immersive media, film, mobile gaming, XR, museum collaborations, and interactive experiences. Notable credits include National Geographic’s (Emmy-nominated for best graphics in a documentary 2026) Titanic: The Digital Resurrection and Meta’s David Attenborough’s Conquest of the Skies for VR. Across these projects, I’ve contributed throughout the animation pipeline: from R&D and camera layout to asset creation and final shot work, focusing on shaping moments rather than just models.

I’m always looking to challenge my projects and explore new tools, techniques, and technologies. The endless possibilities of this medium never fail to captivate my interest and imagination. I’m also focused on expanding my storytelling into authorship and creative leadership, particularly through developing my own narrative-driven work.

I bring tenacity, enthusiasm, proactiveness, and a genuine passion for the craft to every project I take on.

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